INTERSECTION_MERGE_RADIUS

This value can be used as the S2Builder snap_radius() to ensure that edges that have been displaced by up to INTERSECTION_ERROR are merged back together again. For example this can happen when geometry is intersected with a set of tiles and then unioned. It is equal to twice the intersection error because input edges might have been displaced in opposite directions.

immutable
S1Angle INTERSECTION_MERGE_RADIUS;

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